The blog posts of this section relate to the course MCT4090 Master’s Thesis in Music, Communication and Technology. The Master’s thesis is a research-based academic report based on individual research in the area of music, communication and technology. The topics represent a challenge within the topical areas of the MCT programme. Theses adheres to research ethical practices, and the project relates and contributes to the existing research literature. The project can include practical elements, but the thesis must also include a literature review, theoretical discussion, methodological reflection and aesthetic evaluation.
Toward a Telepresence of Sound: Video Conferencing in Spatial Audio
Teleconferencing in spatial audio with the help of Jitsi Meet and Web Audio
The Portable Portal: An Ecological Approach to Technology-Enhanced Learning in Bangladesh
Working toward a cogent ecological framework for technological-aid development, or: We are our technologies, they are Us
Reinforcement learning for use in cross-adaptive audio processing
This thesis is a study of reinforcement learning as a possible method for finding mappings in cross-adaptive audio effects
Exploring Hardanger Fiddle Performance Patterns Through Interactive Computational Tools
This thesis presents the development and evaluation of two software applications that integrate contemporary research perspectives on the complex rhythmical structuring of Hardanger fiddle springar performances, in collaboration with the MIRAGE research project.
Interconnecting Modular Synthesizers Using the Web
In my thesis project, I present an approach to interconnecting modular synthesizer systems using a prototype multi-channel audio network solution made with Max/MSP. The research explores emergent affordances of such a system in the context of telematics and network music performance. At the bottom of this post there is a video demonstrating the prototype in action.
The design and evaluation of the Gyroshuffle
The aim of this study is to develop and evaluate the Gyroshuffle, a real time rhythmic instrument played with body movement. It is theorised that moving to the rhythm, whilst controlling the rhythm is possible with the Gyroshuffle, blurring the lines between dancing and producing music in real time.
Gatekeepers by design? Gender HCI for Audio and Music Hardware
This dissertation looks into investigating the design of hardware for audio and music which is commonly associated with the term ‘music technology’ under the aspect of Gender-HCI, studies on science and technology as well as design research.
Harmonic interaction for monophonic instruments through musical phrase to scale recognition
Introducing a novel approach for the augmentation of acoustic instrument by providing musicians playing monophonic instruments the ability produce and control the harmonic outcome of their performance. This approach is integrated in an interactive music system that tracks the notes played by the instrument, analyzes an improvised melodic phrase, and identifies the harmonic environment in which the phrase is played. This information is then used as the input of a sound generating module which generate harmonic textures in accordance with the identified scale.
Motivato: A standalone music selection system for seamless technology-mediated audience participation.
Multimedia Slideshow Maker
During my master's thesis, I have designed and developed a tech platform where a mobile application creates slideshows from multimedia content uploaded in a web application titled “Multimedia Slideshow Maker” (MSM). The project is carried out for an external partner, Alight AS, for a project called Alight. Alight is a mobile tech platform aiding caregivers in sending personalised video sessions to patients with dementia. This thesis aims to determine to what degree MSM can be used independently by a caregiver, without instructions from others or prior experience in video editing.
The Notion of Dialogue in the Interactive Dance
The constituent elements of interactive dance are human and computer, which in a human-computer interaction, create a feedback loop, and present the work of art. Considering that matter, each of the opponents in this interaction has their part and space and there is an aesthetic relationship ongoing, defining the quality and amount of each opponent's part and space. In this thesis, this ongoing matter is referred to as the notion of dialogue. To create this sense, the key element that will be discussed is surprise. In order to do that, following a certain design strategy, a practical system will be designed and executed to fortitude the logical argument that is presented in this research. In that performance, by the creative use of the body, space, time, popular art forms (i.e., Hip-Hop music and dance), and with the focus on the subject of sea-level rise, the research argument will be put in practice and further on evaluated. After the evaluation process, in conclusion - despite its limitation - it may be concluded that the use of surprise, will allow the computer to have an active role and possess a significant part in the interaction and convey a sense of dialogue in it.
Sonification of Standstill Recordings
The goal of this thesis was to develop and experiment with a set of sonification tools to explore participant data from standstill competitions. Using data from the 2012 Norwegian Championship of Standstill, three sonification models were developed using the Max/MSP programming environment. The first section of the thesis introduces sonification as a method for data exploration and discusses different sonification strategies. Momentary Displacement of the position was derived from the position data and parameter mapping methods were used to map the data features with sound parameters. The displacement of position in the XY plane or the position changes along the Z-Axis can be mapped either to white-noise or to a sine tone. The data variables control the amplitude and a filter cut-off frequency of the white noise or the amplitude and frequency of the sine tone. Moreover, using sound spatialization together with sonification was explored by mapping position coordinates to spatial parameters of a sine tone. A “falling” effect of the standing posture was identified through the sonification. Also audible were the participants’ breathing patterns and postural adjustments. All in all, the implemented sonification methods can be effectively used to get an overview of the standstill dataset.