Applied Projects
The blog posts of this section relate to the course MCT4033 Applied MCT Project (2022 onwards) and to the discontinued courses MCT4031 Applied MCT Project 1 and MCT4032 Applied MCT Project 2 (2019 to 2021). The aim of these courses is to carry out a music technological project in a real-world setting with an external partner or stakeholder. The project should have a societal, research or industrial impact. The problem at hand could be of a non-musical nature requiring students to apply their music-technological knowledge in new and creative ways.
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Intuitive Robotics
Controlling a robot arm with medical sensors
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Developing for Muzziball
Check out what we worked on as a team in this year's Applied Project.
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Exploration of 5G networks for Networked Musical Performances
A latency optimization methodology for NMP.
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Popsenteret's Music Producer Experience
The top 4 components of a physical computing music production station - you'll never guess what #3 is!
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Rockheim - about an interactive exhibition
Anyone who visited Rockheim knows about the Time Tunnel, where 6 screens show the history of Norwegian music from the 50s until today. If you have no idea what I am saying, add a visit to Rockheim on your bucket list! For this project, we had to investigate and offer improvement ideas.
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HEARING NOMONO: Our Journey into Audio Branding and Feedback Sounds
Audio branding and audio feedback are everywhere. This semester, we tried our hand at designing some for a young, Trondheim-based audio technology company.
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Designing a hybrid conference
How do you design conference that brings together both virtual and physical participants? This was the problem we explored for our Applied Project.
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MCT Portal II - The Dungeon
First time we entered the videolab, it was basically a storage room, full of outdated audio equipment and also hardware we would use. The ceiling lights didn’t work, and the cleaning personal hadn’t been there for quite a while.
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Sound Design for IMTEL
For the applied project 2, we worked on enhancing the sound components of a VR language learning application in Unity
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Expanding Collaboration in Pedál
For our external partner, Pedál, we wanted to document and expand how multi-user interactions took place.
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Algorytme
A proposed application for generating personalized playlists based on emotional state.
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NTNU Oceans
An immersive installation on mercury pollution in the ocean. The aim of this project is to conceptualize and implement an installation in which visitors can interactively “see” and “hear” the status of oceans and seas worldwide.
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Soundscapes for Dream Nest
For the spring applied project we created music for a hardware specific device to relax colicy babies in a collaboration with our external partner, Dream Nest. Our final product is a six track EP, engineered to put your baby to sleep (we hope!)
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MotionComposer
MotionComposer is a motion capture device that lets people make music with gestures. This is the presentation of our applied project, where we worked on building a new instrument for this device.
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Trippi BySykkel Sounds
Portray city bike user data into a sonified, interactive display by making use of public space and public data.’
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Tree as Speakers
A project in collaboration with ÅF engineering. The goal of the project was to create a non-intrusive soundscape and/or noise-masking installations in an outdoor public space by using trees as speakers, installing audio exciters on trees.
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Picture Carmen
Promotional video for a new chamber production of the Opera ‘Carmen’
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Seismerssion: Retrospectives on an Audio-visual installations
Seismerssion is the title we gave our Applied Project in the context of the MCT spring semester 2019. This audio-visual installation is dedicated to the widely unknown issue of sound pollution in the ocean. In collaboration with NTNU Oceans, an intership was established to develop and implement a public installation concept for 2 different venues.