-
Gatekeepers by design? Gender HCI for Audio and Music Hardware
This dissertation looks into investigating the design of hardware for audio and music which is commonly associated with the term ‘music technology’ under the aspect of Gender-HCI, studies on science and technology as well as design research.
-
Harmonic interaction for monophonic instruments through musical phrase to scale recognition
Introducing a novel approach for the augmentation of acoustic instrument by providing musicians playing monophonic instruments the ability produce and control the harmonic outcome of their performance. This approach is integrated in an interactive music system that tracks the notes played by the instrument, analyzes an improvised melodic phrase, and identifies the harmonic environment in which the phrase is played. This information is then used as the input of a sound generating module which generate harmonic textures in accordance with the identified scale.
-
Motivato
Motivato: A standalone music selection system for seamless technology-mediated audience participation.
-
Multimedia Slideshow Maker
During my master's thesis, I have designed and developed a tech platform where a mobile application creates slideshows from multimedia content uploaded in a web application titled “Multimedia Slideshow Maker” (MSM). The project is carried out for an external partner, Alight AS, for a project called Alight. Alight is a mobile tech platform aiding caregivers in sending personalised video sessions to patients with dementia. This thesis aims to determine to what degree MSM can be used independently by a caregiver, without instructions from others or prior experience in video editing.
-
The Notion of Dialogue in the Interactive Dance
The constituent elements of interactive dance are human and computer, which in a human-computer interaction, create a feedback loop, and present the work of art. Considering that matter, each of the opponents in this interaction has their part and space and there is an aesthetic relationship ongoing, defining the quality and amount of each opponent's part and space. In this thesis, this ongoing matter is referred to as the notion of dialogue. To create this sense, the key element that will be discussed is surprise. In order to do that, following a certain design strategy, a practical system will be designed and executed to fortitude the logical argument that is presented in this research. In that performance, by the creative use of the body, space, time, popular art forms (i.e., Hip-Hop music and dance), and with the focus on the subject of sea-level rise, the research argument will be put in practice and further on evaluated. After the evaluation process, in conclusion - despite its limitation - it may be concluded that the use of surprise, will allow the computer to have an active role and possess a significant part in the interaction and convey a sense of dialogue in it.