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The MCT Blog

  • Topics
    • Interactive Music
    • Machine Learning
    • Motion Capture
    • Networked Music
    • Sonification
    • Sound Programming
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    • Other
    • All Topics
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  • Group B - Day 2 of Physical computing

    Group B - Day 2 of Physical computing

    interactive-music
    Oct 17, 2018 • Mari Lesteberg, Dmitry Vasilev, Ashane Silva, Shreejay Shreshta, Eigil Aandahl

    Today, the session was about creating an audio web application that reacts to inputs of mobile sensor data. First, we tried to identify different types of sensors and their capabilities by trying out different android and iOs sensor apps. Then the application was made based on the movements and orientation of the mobile phone.

  • Group C - Developing mobile musical instruments

    Group C - Developing mobile musical instruments

    interactive-music
    Oct 17, 2018 • Karolina Jawad, Elias Andersen, Guy Sion

    We can use the sensors in various ways when building a musical instrument on our phones. Sensors can be assigned to different parameters in music like pitch, volume etc. we can also apply several filters to various sensors and affect our instrument’s timber.

  • Group C - Whatever comes along the way

    Group C - Whatever comes along the way

    interactive-music
    Oct 17, 2018 • Karolina Jawad, Elias Andersen, Eirik Dahl, Guy Sion

    To wrap it up, the first workshop day on 'physical computing' surprised us in many ways. Exposed to new tools in webtechnology we were able to create a little jamsession. Some of the tools were familiar, some of them less. To start with the hardest challenge, around 2 or 3 out of 14 students had hands-on experiences in programming from before.

  • Group B - Circuit sniffing and sampling

    Group B - Circuit sniffing and sampling

    interactive-music
    Oct 16, 2018 • Mari Lesteberg, Dmitry Vasilev, Ashane Silva, Shreejay Shreshta, Eigil Aandahl

    During today's workshop, we hunted for sounds created by electromagnetic interferences and vibrations using headphones, contact mics, and portable speakers. Then we 'hacked' a p5.js sampler to play the found sounds from our laptops.

  • A-team - Recording and sampling

    A-team - Recording and sampling

    interactive-music
    Oct 16, 2018 • Juno Jensen, Espen Wik, Sam Roman, Jørgen Varpe, Sepehr Haghighi

    Today we recorded sounds using three techniques; Circuit sniffing, earbuds through mini-amplifier, and with a contact mic. We then used some of the sounds we recorded in a sampler, made using web technologies, including javascript with the library P5.js.

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The student-led blog of the University of Oslo (UiO) international master's programme in Music, Communication & Technology (MCT)