Interactive Music Systems
The blog posts of this section relate to the course MCT4045 Interactive Music Systems. The aim of the course is to develop knowledge of and practical experience with the creation of systems intended for realtime sound and music interaction. This could be in the form of a performance oriented instrument, or in various types of interactive sonic systems that explore collaborative, virtual and online music-making.
-
The Triadmin
An instrument without any tangible interface.
-
The algorithmic note stack juggler
Interactive composition with the Algorithmic Note Stack Juggler.
-
Sequencephere-Linesequencer
Exploration and design of a drum Sequencer and synth using Bela as an interactive music system with Csound
-
D'n'B
Exploration and design of the 'Drum and Bass' interactive music system with Csound
-
Ethrio
Ethereal sounds from the three dimensions of music: Melody, Harmony, and Rhythm.
-
Breathe the light, scream arpeggios!
Multisensorial music interface aiming to provide a synesthetic experience. Touch, light, breathe, scream - make sound!
-
The Ring Synth
Exploring speed as sound shaping parameter
-
HyperGuitar
An exploration of limitations and how to create meaningful action-sound couplings.
-
The singing shelf bracket
Pure Data (PD) has a lot of possibilities, but when getting the opportunity of putting together all of those digital features into the real word: with real wires, real buttons, real sensors - I must admit - I got a little over-excited!
-
Plunged Into Chaos
Wherein the lowly Oompa-Doompa assumes its ultimate form.
-
Voice augmentation with sensors
Trying to achieve a choir-like effect by augmenting microphone input with sensory features
-
SamTar
An interactive music system exploring sample-based music and improvisation through an augmented electric guitar
-
The Dolphin Drum
My granular synthesis percussive instrument from the Interactive Music Systems course.
-
Musings with Bela
A tale of accelerometers, knobs, an EEG and the attempt to tame sound with my mind. Follow along!
-
Wizard_of_Vox
Wizard Of Vox - Wizard Of Vox is a gesture-based speech synthesis system that can be can be “made to speak”
-
The Fønvind Device
For my interactive music systems project, I wanted to make use of the Bela's analog inputs and outputs to make a synthesizer capable of producing not only sound, but also analog control signals that can be used with an analog modular synthesizer. This post goes briefly through some of the features and the design of my system, and at the end there is a video demonstration of the system in use.
-
Instant Music, Subtlety later
When drafting ideas in unknown territory one can become overwhelmed with the sheer endless options to create an IMS (interactive music system). Here a real-time processing board for voice with gesture control.
-
AudioBend
My project idea for the Interactive Music Systems was to build a glove that can manipulate sound. It was actually inspired by seeing the “mi.mu Gloves”. The paper on the “Data Glove” gave me ideas on the design aspect of the glove although the way it works is a bit more different than what I use in my glove. “Data glove” uses multiple flex sensors on the fingers and force sensitive sensors to contact the finger tips and an accelerometer to get data from the wrist control. In my glove I used flex sensor on index finger, 3 – axis accelerometer on my hand and a Distance Ultrasonic sensor on my palm. Attaching those stuff to the glove was a bit tricky but “ducktape” saved my life.
-
Alien_Hamster_Ball
The Alien Hamster ball - an instrument expressed through a 3D space
-
LoopsOnFoam
During a 2-week intensive workshop in the course Interactive Music Systems I worked on the development of an instrument prototype, which I named LoopsOnFoam.
-
Microture
Microture is an interactive music system, based on manipulation of the input sound (microphone sound) with small gestures..
-
Body Drums - A wearable drumset
Body Drums For the course MCT4045 - Interactive Music Systems, I built a wearable drumset. The wearable drumset consists of a piezo-element placed on one hand, a force-sensing resistor on the other and a accelerometer on the fot. These sensors are then used to trigger one file each. In my case I used a kick drum sound for the foot, snare drum sound for the piezo element and a hi hat sound for the FSR. Then when these sensors are triggered, the sound that are mapped to the sensor will be played. For example if I stump my foot, the kick drum sound will be played.
-
The HySax - Augmented saxophone meant for musical performance
an augmented saxophone meant for musical performance, enabling background layer and delay to be controlled via gestures.